01

Discovery

Scope, audience, and technical constraints, mapped before a single line of code.

  • Alignment sessions scoping target platforms, audience, and success metrics
  • A game design document or technical brief covering mechanics and scope
  • Target device and hardware audit to set realistic performance budgets
02

Design

Wireframes, art direction, and the core gameplay loop, validated before full production.

  • Wireframes mapping every core screen and navigation path
  • Responsive HUD and menu layouts designed before UI code
  • Playable whitebox prototypes to validate the core loop early
03

Development

Agile sprints in Unity, with a playable build shipped every week.

  • Clean, maintainable C# architecture built to survive scope changes
  • Weekly playable builds, not a black box until the reveal
  • Physical-device compatibility checks catching issues early
04

Launch

Store submission, certification, and a monetization model that fits the product.

  • Store submission checklist, ASO, and certification handled end-to-end
  • Monetization and analytics wired in before day one
  • Cloud backend configured for live telemetry
05

Support & LiveOps

Post-launch monitoring, content cadence, and ongoing technical support.

  • 30 days of post-launch support included on every engagement
  • LiveOps roadmap covering events, economy tuning, and content cadence
  • Ongoing architecture and performance reviews as your player base scales
Timelines

How Long Does It Actually Take?

Prototypes & Hyper-Casual

4–6 weeks from kickoff to a store-ready build.

Full Mobile or PC Titles

10–16 weeks, depending on scope and platform count.

XR, Multiplayer & Enterprise

Scoped individually based on platform and complexity, we'll give you a real number after Discovery, not before.

Ready to start with Discovery?

Tell us what you're building and we'll come back with a scoped plan, not a sales pitch.