Our Unity & XR Development Process
A five-stage process we run on every Unity, XR, or mobile game engagement, from a small hyper-casual prototype to an enterprise simulation. No black-box handoffs, no surprises at launch.
Discovery
Scope, audience, and technical constraints, mapped before a single line of code.
- Alignment sessions scoping target platforms, audience, and success metrics
- A game design document or technical brief covering mechanics and scope
- Target device and hardware audit to set realistic performance budgets
Design
Wireframes, art direction, and the core gameplay loop, validated before full production.
- Wireframes mapping every core screen and navigation path
- Responsive HUD and menu layouts designed before UI code
- Playable whitebox prototypes to validate the core loop early
Development
Agile sprints in Unity, with a playable build shipped every week.
- Clean, maintainable C# architecture built to survive scope changes
- Weekly playable builds, not a black box until the reveal
- Physical-device compatibility checks catching issues early
Launch
Store submission, certification, and a monetization model that fits the product.
- Store submission checklist, ASO, and certification handled end-to-end
- Monetization and analytics wired in before day one
- Cloud backend configured for live telemetry
Support & LiveOps
Post-launch monitoring, content cadence, and ongoing technical support.
- 30 days of post-launch support included on every engagement
- LiveOps roadmap covering events, economy tuning, and content cadence
- Ongoing architecture and performance reviews as your player base scales
How Long Does It Actually Take?
Prototypes & Hyper-Casual
4–6 weeks from kickoff to a store-ready build.
Full Mobile or PC Titles
10–16 weeks, depending on scope and platform count.
XR, Multiplayer & Enterprise
Scoped individually based on platform and complexity, we'll give you a real number after Discovery, not before.
Ready to start with Discovery?
Tell us what you're building and we'll come back with a scoped plan, not a sales pitch.
