Unity Articles & Guides
Technical write-ups on Unity engine releases, performance optimization, and infrastructure changes, from the team building and shipping Unity titles ourselves.

Unity Gaming Services in 2026: The Free Tier Just Got Much Bigger
25GB free storage, unlimited version control seats, and two months of waived egress charges: what a solo or small Unity team actually gets for free now.

Unity 6.3 LTS: What's New and Should Your Studio Upgrade in 2026?
The first LTS since Unity 6.0, with no-code terrain shaders, Unity AI in Beta, and a two-year support runway. Here's the honest upgrade case.

Unity 6.5: What Actually Shipped in 2026
GPU Resident Drawer, ECS in Core, and an AI assistant that reads your profiler: what Unity 6.5 actually changed for working studios.

Why Some Studios Are Moving to Godot in 2026
A third of new indie games on Steam now run on Godot. Here's what's actually driving the migration, and when it's not the right move.

Unity's Pricing, Two Years After the Runtime Fee
The runtime fee is gone, prices are up 5%, and trust is still the real line item. Where Unity's business model actually stands in 2026.

Unity Mobile Performance Optimization: A 2026 Guide
Practical performance fixes that took our last release from a stuttering build to a locked 60 FPS.

Unity WebGL Build Optimization: Smaller, Faster, Better
How we cut a bloated WebGL build down to a fraction of its size, and made it load in seconds on 4G.
