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Unity Articles & Guides

Technical write-ups on Unity engine releases, performance optimization, and infrastructure changes, from the team building and shipping Unity titles ourselves.

Unity Gaming Services in 2026: The Free Tier Just Got Much Bigger
Unity

Unity Gaming Services in 2026: The Free Tier Just Got Much Bigger

25GB free storage, unlimited version control seats, and two months of waived egress charges: what a solo or small Unity team actually gets for free now.

Jun 25, 2026
Unity 6.3 LTS: What's New and Should Your Studio Upgrade in 2026?
Unity

Unity 6.3 LTS: What's New and Should Your Studio Upgrade in 2026?

The first LTS since Unity 6.0, with no-code terrain shaders, Unity AI in Beta, and a two-year support runway. Here's the honest upgrade case.

Jun 22, 2026
Unity 6.5: What Actually Shipped in 2026
Unity

Unity 6.5: What Actually Shipped in 2026

GPU Resident Drawer, ECS in Core, and an AI assistant that reads your profiler: what Unity 6.5 actually changed for working studios.

Jun 18, 2026
Why Some Studios Are Moving to Godot in 2026
Unity

Why Some Studios Are Moving to Godot in 2026

A third of new indie games on Steam now run on Godot. Here's what's actually driving the migration, and when it's not the right move.

May 20, 2026
Unity's Pricing, Two Years After the Runtime Fee
Unity

Unity's Pricing, Two Years After the Runtime Fee

The runtime fee is gone, prices are up 5%, and trust is still the real line item. Where Unity's business model actually stands in 2026.

Apr 28, 2026
Unity Mobile Performance Optimization: A 2026 Guide
Unity

Unity Mobile Performance Optimization: A 2026 Guide

Practical performance fixes that took our last release from a stuttering build to a locked 60 FPS.

Apr 10, 2026
Unity WebGL Build Optimization: Smaller, Faster, Better
Unity

Unity WebGL Build Optimization: Smaller, Faster, Better

How we cut a bloated WebGL build down to a fraction of its size, and made it load in seconds on 4G.

Mar 28, 2026
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